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AC - GT3-SAISON 2019 1. HJ

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Statistik

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  • Themen: 7 551
  • Beiträge: 97 278 (ø 19,6/Tag)
  • Wir begrüßen unser neuestes Mitglied:
    JensP

101

15.06.2019, 11:19

:dash:

Ich Depp, habe ACC nicht auf C:\ sondern auf D:\ installiert

THX Arndt

102

18.06.2019, 10:35

v1.0.4 Changelog

GENERAL:
- Fixed gameplay freezes.

103

25.06.2019, 13:42

ACC Handbuch auf Deutsch aus der Schwarzbierbude (in Bearbeitung)
klick

104

25.06.2019, 13:55

:daum:

105

03.07.2019, 16:55

Public Beta für ACC



1. Steam starten

2. Rechte Maustaste auf ACC und dann auf Eigenschaften klicken, dann auf den Reiter Betas.

3. Dann gebt Ihr im unteren Bereich den nachfolgenden Beta Zugangscode ein: accBetaBranch

4. Auf Beta Code prüfen klicken und oben public_beta auswählen und der Download wird hinzugefügt.

106

03.07.2019, 20:09

Ist für Leute die vor der Veröffentlichung Neuerungen Beta testen wollen und Feedback geben

107

04.07.2019, 18:14

gepainted wird ja auch schon, Seiten 1-4

klick

108

05.07.2019, 02:13

v1.0.5 Changelog:

GENERAL:
- Potential fix for failure to start the game with a particular combination of characters in the username.
- Added logs for autosave replay issue.

RATING & MULTIPLAYER:
- Minor changes to the server ping system.
- Fixed CP servers memorizing disconnected users in certain situations.
- Added 2nd results json file (via dumpLeaderboards) that contains more information.
- Enabled Lumirank display in Multiplayer.
- (Slightly) reduced amount of necessary netcode packets, especially while other cars are changing setups.
- Fixed server trying to connect to the secondary lobby backend first.
- Race weekend resets now reset the track grip as intended again.
- Added configuration option "randomizeTrackWhenEmpty".
- Added "forceEntryList" option for non-public servers.
- Fixed "maxClientsOverride" not working as indented, including the calculation for spectator slots left on busy servers.
- Improved "/next" admin command, which now always forces the end of the session instead of skipping to the next one.
- Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over.
- CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known.
- Teleports of own car will now re-focus it in the last drivable camera.
- The initial CP Rating (until a certain amount of races/positions have been completed) changed.
Winning points will move the CP Rating more directly to the target, while losing only gives a comparably tiny progress.
- Improved backend stability, moved one in-memory cache layer to hard disk.
- Server now creates the required folders if necessary.
- The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types.
- Updated Server Admin Handbook v2 to cover: "Custom cars", "overrideCarModelForCustomCar", "customCar"; "forceEntryList"; "randomizeTrackWhenEmpty"
- Fixed setup and timing serialization in driver swap situations. The car taking over should now be able to use the Pitstop MFD as intended.

GAMEPLAY:
- Fixed tyre wear incorrectly resetting in pit stops.

UI:
- Fixed issues with rebinding an existing control and saving presets.

AUDIO:
- Audio scale improvements.

PHYSICS:
- Fixed Mercedes engine damage raising too much at engine limiter. Additional damage tweaks for Audi R8, Lamborghini Huracán and BMW M6.
- Fixed Honda NSX too high fuel consumption.
- Honda NSX AI tweaks.
- Fixed missing Porsche aggressive Nurburgring setup.
- Fixed astroturf grip level at some locations on Spa.

AI:
- Improved AI movement when they are on the outside.

109

12.07.2019, 18:16

1.0.6 Changelog:

GENERAL:
- Fixed a potential crash when resuming career and championship.
- Added first implementation of blue flags during qualifications.
- Tweaked MP highlights to avoid unnecessary out-of-track highlights.

GAMEPLAY:
- Sprint Race driver assignment now matches real-life rules. (Drivers are designated to Q1, Q2, R1, and R2 based on license).

UI:
- Added chat window on Multiplayer menu screens.
- Fixed a bug where the player could remain stuck in the podium animation sequence when using VR.
- Fixed wrong default tyre set when opening MFD pitstop page without going to setup before the session.
- Fixed MFD not updating in non-interactive phases.
- Removed engine repair option from MFD.
- Relocated "lock to horizon" setting from video settings to view/camera settings page.
- Now possible to save driver profile with a blank nickname.
- All setup strategies start from 0 litres of fuel instead of 2.
- MFD now correctly shows 0 fuel to add from pit strategy.
- Player now receives alert of pitlane speeding in real time, not at the end of the pitlane.
- Disabled an obsolete PP effect that resulted in heavy GPU load in the user interface with ultra-high resolutions.
- Pit window message now includes a timer with time left until it closes.

AUDIO:
- Reworked audio bank loading logic.
- Reworked pitlane audio listener priority.
- Improved exterior and blow-off valve sounds for Ferrari 488 GT3
- Volume level minor tweaks

RATING & MULTIPLAYER:
- Server admins can assign a free formation lap (without limiter) via /manual start during the wait time.
- Private servers can set up a full formation lap via "shortFormationLap": 0 in the settings.json.
- "Setup" cannot be selected as Spectator.
- Fixed Pit MFD page not always visible in driver swap scenarios.
- Improved timing accuracy in driver swap scenarios.
- Session overtime will now be skipped in more clever ways.
- Fixed HUD disappearing under certain circumstances.

PHYSICS:
- Fixed Mercedes-AMG GT3 excessive fuel consumption.
- Fixed setup UI showing excessive blistering and graining values.
- Fixed aggressive setup selection for Porsche GT3 at Nurburgring.
- Fixed Mercedes GT3 brands hatch aggressive setup TC, ABS and ECU values.
- Bentley 2018 ECU is not zero-based (starts from 1).
- Porsche 991 GT3 R ECU maps between wet and aggressive setup corrected (now inverted).

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