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AC - GT3-SAISON 2019 1. HJ

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    Heinz Pendzialek

91

08.06.2019, 18:26

20 Uhr ist dunkel. komplettes Rennen. ist aber ok. Feuerwerk war schön ;)

92

08.06.2019, 22:27

Danke für die Info :) Dann versuchen wir es doch mal mit 18 Uhr, vielleicht haben wir dann noch einen schönen Sonnenuntergang :)

93

09.06.2019, 09:45

Günni, wenn es bei dir um 20 Uhr schon dunkel ist stimmt wohl mit deinen Einstellungen was nicht, oder ein Problem mit dem Server in dem Moment!? Nachdem ich es auf 18 Uhr geändert hatte bin ich selber mal ne Runde gefahren, und es wurde gar nicht dunkel. Habe den Start dann wieder auf 20 Uhr geändert und mir das ganze dann mal als Spectator angeschaut. So wurde es dann bei ca. der hälfte des Rennens ( 22-22:30 Uhr) richtig dunkel.

94

09.06.2019, 12:10

apropos: an welcher Stelle im 'Game kann man als Zuschauer joinen? Habe da nichts gefunden :brav:

95

09.06.2019, 12:17

Dafür musst du beim Joinen ein anderes Passwort eingeben. Das muss ich aber vorher auf dem Server hinterlegen.

Aber du kannst auch zuschauen wenn du mit dem Auto auf der Strecke bist, einfach den Fahrer anklicken und dann mit F1 F3 usw. ;)




Edit: 5 Zuschauer-Slots eingerichtet. PW: "guckstdu" 8)

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Arndt Oberath« (09.06.2019, 13:20)


96

10.06.2019, 12:52

v1.0.2 Changelog

GENERAL:
- The .exe now starts in "-nohmd" mode if "-vr" is not specified.
This now allows direct shortcuts with "-vr" command and reduces the number of required launch modes in Steam.
- Fixed a crash when pausing the game from the helicam.

GAMEPLAY:
- Added savegame system in Career and Championship modes.
- Savegame feature is not available in Hotlap and Hotstint mode
- Improved general .json encoding system.
- Added structure to manage multiple savegames (Single Player).
NOTE: not yet enabled in the public build.
- Added auto-saving after complete sessions in Career and Championship.
- Fixed driver stint status in savegame.
- Fixed incorrectly forced 10-minute driver stint length in championship and career.
- Fixed inaccurate session results in some savegames.
- Fixed Fanatec LEDs building in reverse order (due to a change in the Fanatec SDK).
- Updated controller presets.
- Fixes to MP replays (e.g. flickering spawned cars when the replay was shorter than the session).
- Fixes to game stability.
- Tweaks to accident/yellow-flag highlights.
- Fixed a bug of 'ghost cars' appearing in some cases in multiplayer highlights.
- Added option to customize weather for championship rounds.
NOTE: selecting "Custom" weather allows the player to customize the weather for every championship round before each event.
- Fixed end-race cameras and car positions (e.g. back from replay after end-race highlights).
- Fixed HUD disappearing after trying to play an invalid replay.
- Revised AI skill levels in Career in various difficulty settings.
- More straightforward session-end:
Added status message at the end of sessions informing the player to wait for all opponents to cross the finish line before proceeding to the next session.
- Fixed ignition turning off when killing the engine during pit stops.

UI:
- Added mouse input in VR.
- Fixed an issue with navigating the MFD in VR.
- Fixed tyre sets section being incorrectly active when wet compound was selected in the tyre and strategy windows in the Setup screen.
- Fixed incorrect title in the Championship car selection menu.

AUDIO:
- Audio communications optimization.

GRAPHICS:
- Added another AA method.
Temporal is now more effective against jaggies, while KTAA is more effective against ghosting.
- Revised steering animations on various cars to delay hands switching over too early.
- Fixed rim speed different from tyre speed.
- Fixed slow motion rim/tyre speed in replays.

MULTIPLAYER & RATINGS:
- Reduced the join lag when a new car model joins a session.
- Drivers cannot join ongoing race sessions anymore (server settings option "isRaceLocked").
- Fixed race track status not being properly reset after the race session.
- Changed the way backend systems store data, so data is still correctly saved even under high loads.
- Racecraft Rating calculations are temporarily suspended.
- Rating widget now will correctly detect reconnections. While disconnected, it will simply dissapear.
- Backend systems performance improvements.
- Advanced MP options: Fixed the slider weights for night and rain.
- Advanced MP options: Increased the significance of "clean": Users with higher SA won't see unrestricted servers anymore, unless "clean" is reduced below 50%.
- Advanced MP options: Increased the significance of "latency": Users with higher SA won't see unrestricted servers anymore, unless "clean" is reduced below 50%.
- Advanced MP options: Increased the significance of track weights, especially low values will massively rank down corresponding servers.
- Matching now (almost) ignores servers in race sessions, instead of ranking them down.
- Fixed CP servers not showing up for a number of user IP addresses.

PHYSICS & FFB:
- Force Feedback Post-Processing is now available like in the original Assetto Corsa.
Copy your "ff_post_process.ini" and associated LUTs to "Documents/Assetto Corsa Competizione/Config".

97

15.06.2019, 10:19

v1.0.3 Changelog:

GENERAL:
- Audio optimizations to lower the memory footprint.
- Fixes to overall game stability and added logging.

GAMEPLAY:
- Fixed a rare bug that failed to turn on the ignition in AI cars.
- Fixed driver swap missing in Race 2 of career race weekends.
- Fixed autosave not storing tyre set wear data.
- Fixed random weather not randomizing ambient temperature.
- Fixed potential issue not auto saving replays

GRAPHICS:
- Fixed disabled driver foot animations in the Mercedes-AMG GT3.

UI/HUD:
- Revamped controller options menu, allowing keyboard, direct-input and X-input customization.
NOTE: old controller presets will continue to work.
- Fixed widget position when the car crosses the finish line.
- Camera movement and look-with-wheel sliders activate/deactivate in relevant camera modes.
- Fixed a bug on the weather page that allowed rain level without cloud level when after entering the page.
- Fixed confusing behaviour of random track button on the weather UI.
- Fixed weather summary incorrectly reporting dynamic weather disabled with random weather on.
- Fixed podium sequence not responding to mapped pause key.
- Fixed championship AI aggression being incorrectly limited to 80-100%.
- Default championship settings updated.
- Resume button added inside the main Championship and Career pages.
- Revised layout organization of race-end messages.
- Fixed wind speed not being absolute value.

VR:
- Mouse in VR: added wheel and scroll bar support.
- Fix to the HUD stereo layer clipping with the car geometry.

RATING & MULTIPLAYER:
- Solved "No CP server in your region" display for users that should actually see them.
- Server pings are now displayed accurately in the UI.
- The "too slow for Eau Rouge" fix introduced in 1.0.1 is now more accurate.
- Fixed a an issue where cars can load without setup (=no ABS/TC) applied / HUD invisible.
- Entrylists can now use "isAdmin" as intended.
- Entrylists can now use "overrideDriverInfo" as intended.
- Added ServerAdminHandbook v1 to the server folder.

###############################################################################

v1.0.4 Changelog

GENERAL:
- Fixed gameplay freezes.

98

15.06.2019, 10:24

RATING & MULTIPLAYER:
- Added ServerAdminHandbook v1 to the server folder.

Wo soll das denn sein :weisnich:
Server Folder finde ich weder im Steam - noch im Documenten Ordner.


:weißnich:

100

15.06.2019, 11:10

RATING & MULTIPLAYER:
- Added ServerAdminHandbook v1 to the server folder.

Wo soll das denn sein :weisnich:
Server Folder finde ich weder im Steam - noch im Documenten Ordner.


:weißnich:




Steam \ steamapps \ common \ Assetto Corsa Competizione \ server